Disarming III

disarming iii trait hogwarts legacy wiki guide 256px
Significantly increased damage with Expelliarmus.
Requires x1 Kneazle Fur

Disarming III is a Trait in Hogwarts Legacy. The Hogwarts Legacy Disarming III trait has the effect "Significantly increased damage with Expelliarmus.". You can find this Trait randomly on Gear, or you can craft it using the Enchanted Loom and specific materials.


How to get Disarming III Trait in Hogwrats Legacy

You may find this trait randomly applied to a piece of Gear.

You can create this trait by using x1 Kneazle Fur obtained from  Kneazle. You must capture the beast first and bring it to the Viavarium in The Room of Requirement where you would nurture it.

Find the  Kneazle Magical Beast in these locations and bring it back to the Vivarium in The Room of Requirement:



To craft the trait, you need to find its RECIPE:


  • You will always find a Trait in the Collection Chest in a Bandit Camp and it will be random from the Exploration category in Collections
  • You can reload before opening it to change what Trait is inside, so it's recommended to save before opening
  • You can get from Tier 1 to Tier 3 in any Bandit Camps, it is random
  • Not all Traits are from Bandit Camps, but this is a reliable way to get some



How to Use Hogwarts Legacy Disarming III Trait

Traits can be applied to gear that has Trait Slots. Depending on the rarity of a piece of Gear, players can determine the Trait slot level it has.

  • Superb gear has a Trait Slot Level 1
  • Extraordinary gear has a Trait Slot Level 2
  • Legendary gear has a Trait Slot Level 3


Disarming III Notes & Tips


All Hogwarts Legacy Traits Guide
Ambush I  ♦  Ambush II  ♦  Ambush III  ♦  Amphibial Protection I  ♦  Amphibial Protection II  ♦  Amphibial Protection III  ♦  Ancient Magic Focus I  ♦  Ancient Magic Focus II  ♦  Ancient Magic Focus III  ♦  Ancient Magic I  ♦  Anti-Venom I  ♦  Anti-Venom II  ♦  Anti-Venom III  ♦  Binding I  ♦  Binding II  ♦  Binding III  ♦  Concentration I  ♦  Concentration II  ♦  Concentration III  ♦  Control I  ♦  Control II  ♦  Control III  ♦  Cruelty I  ♦  Cruelty II  ♦  Cruelty III  ♦  Cushioning I  ♦  Cushioning II  ♦  Cushioning III  ♦  Deafening I  ♦  Deafening II  ♦  Deafening III  ♦  Destruction I  ♦  Destruction II  ♦  Destruction III  ♦  Disarming I  ♦  Disarming II  ♦  Explosive I  ♦  Explosive II  ♦  Explosive III  ♦  Fangs I  ♦  Fangs II  ♦  Fangs III  ♦  Goblin-Silver Resistance I  ♦  Goblin-Silver Resistance II  ♦  Goblin-Silver Resistance III  ♦  Herbology I  ♦  Herbology II  ♦  Herbology III  ♦  Laceration I  ♦  Laceration II  ♦  Laceration III  ♦  Lupus Protection I  ♦  Lupus Protection II  ♦  Lupus Protection III  ♦  Manipulation I  ♦  Manipulation II  ♦  Manipulation III  ♦  Necromantic Protection I  ♦  Necromantic Protection II  ♦  Necromantic Protection III  ♦  Protego Shielding I  ♦  Protego Shielding II  ♦  Protego Shielding III  ♦  Scorching I  ♦  Scorching II  ♦  Scorching III  ♦  Unforgivable I  ♦  Unforgivable II  ♦  Unforgivable III  ♦  Venom I  ♦  Venom II  ♦  Venom III

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